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If you're in the market for an NBA game on the PC, NBA Live 07 is your only choice. Unfortunately, it's not a very good choice. There aren't any noteworthy new features; the visuals are the same as last year, and the gameplay is riddled with bugs and glitches. Live 07 seems as though it were rushed out the door, and it's an all-around disappointing game. The slam-dunk contest is one of the game's highlights. All of the game modes from Live 06 return. You can choose from quick play, season, dynasty mode, playoffs, all-star weekend, freestyle challenge, one-on-one, practice, and slam-dunk school.
The NBA all-star weekend includes the rookie challenges, three-point shoot-out, slam-dunk contest, and, of course, the all-star game. The dunk contest is easily the highlight of the weekend mode due to its depth and the large number of great-looking dunks you can perform. The freestyle challenge lets you take on friends in the slam-dunk contest or three-point shoot-out. Dynasty mode places you in the role of general manager for the team of your choice. After hiring an assistant coach, an assistant, a trainer, and a scout, it's off to training camp where you set your team's training priorities. Over the course of a season, you can use your staff in a number of ways. Assistant coaches can research rumors and schedule team events, assistants work with players to improve their skills, trainers help players heal faster, and scouts can evaluate talent year-round in preparation for the draft.
In addition to monitoring players' happiness and overall team chemistry, you'll need to keep an eye on their fatigue levels to make sure they don't get too worn out over the course of the season. If you're looking to improve your team via a trade, you can do so. Another way to better your squad is through the draft--a process made easier if you keep your scouts busy during the year.
Your team can still perform well if you don't keep your staff occupied every day, but putting in the work will yield tangible results. Last year, EA wanted to highlight the difference between the great players and the average Joe by introducing the concept of superstar players, and it has expanded the concept this year. Each star player is designated as having one or more superstar abilities--high flyer (great dunks), scorer (athletic layups), playmaker (fancy passes), post (power dunks), and shooter (variety of jumpers). Strong defensive players are designated as inside or outside stoppers and have a wider array of defensive moves available. The best of the best are designated as 'superstars' and have flashier moves than regular stars.
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Freestyle moves are performed by holding down the freestyle move button and a face button. The moves are easy enough, and while some are more useful than others, they add a lot of variety and pizzazz to the game. Changing players' abilities can be done on the fly, but you'll rarely need to do so. Players with a knack for stepping up in big spots, like Robert Horry, are now designated as 'x-factors.' If you use an x-factor enough during a game, he'll heat up and earn temporary superstar abilities.
This works as advertised, but it's not very useful. If you're in a close game, you've got more important tasks to worry about than making sure Ben Gordon gets his touches.
If you're thinking about playing Live 07 with a keyboard, forget it, because it's near impossible. You'll need a controller with two analog sticks to get the most out of the game. The basic controls are easy to learn, and freestyle control, which is mapped to the right analog stick, feels great. It's simple to use the stick to perform advanced ballhandling moves, and it's just as intuitive when turning a normal jumper into a fadeaway or stealing the ball. Touch passes are another new feature, but they don't add much to the package since they're rarely needed. Dunks and layups are now mapped to separate buttons. This is supposed to add a risk/reward element to your shot selection, but the concept is poorly executed since it's difficult to figure out if you'll be able to make a dunk before you commit.
