
Join the military and set out on the tactical mission of a lifetime. You'll need to make split-second decisions throughout the game deciding whether you want to deploy troops, stand pat, or turn and run. A comprehensive statistical interface will tell you if your health is being depleted or you're running out of supplies for your soldiers, and a status meter will represent each of your targets. The object of the game is to occupy territory, and that will mean fighting each battle to the end and capturing enemy troops whenever necessary.
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Mayday: Conflict Earth is a futuristic real-time strategy game brought to us by JoWood Productions Software. Mayday had the promise to bring us a great war experience between three factions and global domination.
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Mayday: Conflict Earth Review By Laurel Delude June 04, 2012 Warning: Mayday was released in Europe in 1998 under the exact same name and in the exact same condition it was released in the U.S. A few weeks ago. For all intents and purposes this game is almost three years old.
Mayday is dated and it shows. In 2051, the Earth's environmental resources have been depleted and catastrophic natural disasters are rampant.
Instead of uniting as a human race, the world breaks into three separate factions to claim global supremacy and basically kick-start World War III. The three factions formed are the technologically efficient UCA (United Continents of America), the research handy ASF (Asian Federation), and the lascivious, smugglers of the SBL (Southern Block).
Europe somehow escapes becoming involved in the conflict other than as researchers and agents of espionage for the factions. Anyone who has played an isometric, 2D real-time strategy game like Red Alert 2 or Starcraft should be able to jump right into Mayday. After being given a mission goal, you explore a map filled with black fog, and eventually destroy everything in sight. You build, research, and build some more until your army is unstoppable. It's not brain surgery and it's about as original as scrambled eggs, but for some reason these games keep getting made. Though Mayday appears to be your typical Command and Conquer clone, it actually tries a few interesting things.
First of all, there is no resource harvesting or structure building in Mayday. All of the buildings you possess either need to be assigned or found in the field. On the one hand, this helps you focus on the strategy of defense and offense instead of trying to remember what buildings you have to manufacture to bump to the next point on your technology tree. On the other hand, you'll hate it if you're only assigned one infantry plant in the beginning of the game. You've got to run around the map, trying to find an enemy vehicle plant to take over before you can even hope to hit the helicopters that have been slaughtering your men for the past twenty-minutes.
And the lack of a mineral/plant/animal to harvest for money may seem a godsend at first, but the two bucks Mayday gives you every second take a long time to add up. Even though you get a certain amount of money each time you conquer an enemy building or recycle a charred vehicle, a Counter-Strike 'destroy-and-get-paid' system would have been a welcome alternative to watching your budget slowly creep up over time.